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Mace Windu

For my degree project at FutureGames I made Mace Windu from my favorite movie franchise, Star Wars. Used a bunch of different softwares but mainly Zbrush, Blender and Substance Painter. Rendered in UE5. Texture maps and wireframe can be viewed at Sketchfab.
Triangles: 119.5k
Vertices: 63k
Textures: Uses six 8K texture set with packed Occlusion/Roughness/Metallic (Skin uses Occlusion/Roughness/Thickness)

Alternate Lighting

Alternate Lighting

Wireframe

Wireframe

Texture Maps

Texture Maps

Sketchfab