As part of my degree project at FutureGames I modelled Mace Windu´s lightsaber. Modelling done in Blender, texturing in Substance Painter and rendering in UE5. Texture maps and wireframe can be viewed at Sketchfab. Full character coming up.
Triangles: 23.4k
Vertices: 12k
Textures: Uses one 8K texture set with packed Occlusion/Roughness/Metallic
Turntable
Sketchfab