Website powered by

Mace Windu´s Lightsaber

As part of my degree project at FutureGames I modelled Mace Windu´s lightsaber. Modelling done in Blender, texturing in Substance Painter and rendering in UE5. Texture maps and wireframe can be viewed at Sketchfab. Full character coming up.
Triangles: 23.4k
Vertices: 12k
Textures: Uses one 8K texture set with packed Occlusion/Roughness/Metallic

Main Render

Main Render

Top Render

Top Render

Side Render

Side Render

Turntable

Wireframe

Wireframe

Texture Map & UVs

Texture Map & UVs

Sketchfab